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Programmes +
Stand Alone Units

SUPPORTING
SKILLS

Single Lesson
Plans

New Platform Launch: 17th Sept 2024

Future of Food
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PROGRAMME

Future of Food

Learners will explore the Future of Food and develop an understanding of food's complexity, and its importance for sustainability, health, and innovation, fostering empathy, collaboration, and forward-thinking

Key Skills: Explore the Future of Food aligned with SDGs 2, 3, 12, and 13.
Understand food production, sustainability, health, and innovation.
Foster empathy, collaboration, through circular design thinking approaches

Future of the Ocean
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PROGRAMME

Future of the Ocean

Immerse learners in the vital world of the ocean through a holistic program fostering understanding, empathy, and action, with seven linked micro-modules, adaptable for diverse educational settings

Key Skills: Foster Ocean Literacy and grasp connections between land, sea, people, and nature.
Promote interconnected thinking and responsible choices for ocean sustainability.
Explore topics like Marine Waste, Offshore Energy, Biomimicry, Circular Design, and Sustainable Innovation.

Future of Enterprise
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PROGRAMME

Future of Innovation and Enterprise

The Future of Innovation and Enterprise is a values-driven programme tailored for 15 / 16 year olds and Transition Year introducing Circular Design and Futures Thinking through project based learning

Key Skills: Development organisation, planning, and scheduling; Acquire circular design-thinking essentials for effective problem-solving; Hone creative problem-solving and critical thinking, both solo and in teams; Explore project management tools: Lean Canvas, Logic models, 5Ws, Vision boards, Pecha Kucha; Develop social and emotional learning fundamentals and

Sustainability
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PROGRAMME

Seeding Sustainability

A project-based module, fostering local ecological knowledge, environmental awareness, project management, and 21st-century skills through place-based STEAM education

Key skills: Fosters local food systems understanding, including growing and foraging.
Addresses environmental factors and issues.
Develops project management and execution skills

Climate Change
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STAND ALONE UNIT

Climate Change Engage

A full TY unit introducing serious game design, circular Design Thinking, and practical climate change problem-solving, nurturing 21st-century skills for adaptation and creativity."

Key Skills:Learn about climate change, adaptation, mitigation, and design.
Explore circular Design Thinking for Serious Game design
Develop problem-solving critical thinking, teamwork and project and time management skills

Pitching Ideas
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STAND ALONE UNIT

Problem to Pitch

Problem to Pitch: A versatile, subject-agnostic learning module rooted in Design Thinking, fostering creative problem-solving, SDG-linked solutions, and readiness for a dynamic world

Key Skills: Develop Design Thinking skills for problem-solving and innovation.
Encourage engagement with local community issues for practical problem-solving.
Equip students with 21st-century skills like adaptability, critical thinking, and collaboration for today's evolving world.

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